/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006-2011 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010-2011 ProjectSkyfire <http://www.projectskyfire.org/>
 * 
 * Copyright (C) 2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: Boss_General_Angerforge
 SD%Complete: 100
 SDComment:
 SDCategory: Blackrock Depths
 EndScriptData */

#include "ScriptPCH.h"

enum Spells {
	SPELL_MIGHTYBLOW = 14099, SPELL_HAMSTRING = 9080, SPELL_CLEAVE = 20691
};

class boss_general_angerforge: public CreatureScript {
public:
	boss_general_angerforge() :
			CreatureScript("boss_general_angerforge") {
	}

	CreatureAI* GetAI(Creature* pCreature) const {
		return new boss_general_angerforgeAI(pCreature);
	}

	struct boss_general_angerforgeAI: public ScriptedAI {
		boss_general_angerforgeAI(Creature *c) :
				ScriptedAI(c) {
		}

		uint32 MightyBlow_Timer;
		uint32 HamString_Timer;
		uint32 Cleave_Timer;
		uint32 Adds_Timer;
		bool Medics;

		void Reset() {
			MightyBlow_Timer = 8000;
			HamString_Timer = 12000;
			Cleave_Timer = 16000;
			Adds_Timer = 0;
			Medics = false;
		}

		void EnterCombat(Unit * /*who*/) {
		}

		void SummonAdds(Unit* victim) {
			if (Creature *SummonedAdd = DoSpawnCreature(8901, float(irand(-14, 14)), float(irand(-14, 14)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 120000))
				SummonedAdd->AI()->AttackStart(victim);
		}

		void SummonMedics(Unit* victim) {
			if (Creature *SummonedMedic = DoSpawnCreature(8894, float(irand(-9, 9)), float(irand(-9, 9)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 120000))
				SummonedMedic->AI()->AttackStart(victim);
		}

		void UpdateAI(const uint32 diff) {
			//Return since we have no target
			if (!UpdateVictim())
				return;

			//MightyBlow_Timer
			if (MightyBlow_Timer <= diff) {
				DoCast(me->getVictim(), SPELL_MIGHTYBLOW);
				MightyBlow_Timer = 18000;
			} else
				MightyBlow_Timer -= diff;

			//HamString_Timer
			if (HamString_Timer <= diff) {
				DoCast(me->getVictim(), SPELL_HAMSTRING);
				HamString_Timer = 15000;
			} else
				HamString_Timer -= diff;

			//Cleave_Timer
			if (Cleave_Timer <= diff) {
				DoCast(me->getVictim(), SPELL_CLEAVE);
				Cleave_Timer = 9000;
			} else
				Cleave_Timer -= diff;

			//Adds_Timer
			if (HealthBelowPct(21)) {
				if (Adds_Timer <= diff) {
					// summon 3 Adds every 25s
					SummonAdds(me->getVictim());
					SummonAdds(me->getVictim());
					SummonAdds(me->getVictim());

					Adds_Timer = 25000;
				} else
					Adds_Timer -= diff;
			}

			//Summon Medics
			if (!Medics && HealthBelowPct(21)) {
				SummonMedics(me->getVictim());
				SummonMedics(me->getVictim());
				Medics = true;
			}

			DoMeleeAttackIfReady();
		}
	};
};

void AddSC_boss_general_angerforge() {
	new boss_general_angerforge();
}
